TRENTE ET QUARANTE… ..is French for "thirty and forty." It is an old European Casino game still found in Monte Carlo and other major French casinos.
There are two hands, and players bet on which one will have the better score.
In this case, the lower the score the better.
1. Six 52-card decks are used.
2. Aces are valued as one point, 2s to 10s according to pip value, and face cards as 10 points.
3. There are four bets available: Black, Red, Color, and Inverse. In addition, an Insurance wager is available on each of these four bets.
4. After players have made their wagers, the dealer will deal cards to determine the value of the "black" hand.
A running total will start at 0 and go up as the cards are dealt from the shoe. The dealer will stop when the total points is 31 or more.
The maximum possible score is 40.
5. Next, the dealer will do the same thing but for the "red" hand.
6. The Black wager shall win if the black hand has fewer points than the red hand. If the red hand has fewer points, then the result is a loss.
If there is a tie at 32 to 40 points, then the result is a push.
If there is a tie at 31 points, then Casino takes all the bets
7. The Red wager is the opposite of the Black wager, winning if the red hand is less and losing if it is more. The tie rules are the same.
8. The Color wager acts like a Black wager if the first card dealt to the black hand is black, and like a Red wager if that first card is red.
9. The Inverse wager is the opposite of the Color wager, acting like a Black wager if the first card is red, and a Red wager if the first card is black.
This code runs in a short version of the game without the Color and Inverse Wagers
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