CodeinPlace CS106A Final Project (Imitation Karel)

by Sam B


For my final project, I made a 2D spatial reasoning/memory game, "Imitation Karel," which is designed to look and act like a Karel program. In it, you guide Karel to her lost beeper by creating a list of commands (consisting of move(m), turn left(l), and turn right(r)), and having her execute them by pressing "enter." If you made a mistake and she runs off the world, hits a wall, or doesn't go far enough, then it's game over!